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Devlog
0.1.4 — The Long Night (2026-08-02)
July 30, 2026
by
Ink&MemoryGS
PROJECT GLIMMER — PATCH NOTES Changelog for public/test builds. 0.1.4 — The Long Night (2026-08-02) The siege used to be a stopwatch running alongside the day. Now it is the day. One wave per nigh...
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0.1.3 — The build she shaped (2026-07-27)
July 27, 2026
by
Ink&MemoryGS
PROJECT GLIMMER — PATCH NOTES Changelog for public/test builds. 0.1.3 — The build she shaped (2026-07-27) The kit teaches itself better The simulation teaches pylons now. It always handed you two...
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Privacy notice
July 27, 2026
by
Ink&MemoryGS
PROJECT: GLIMMER — PRIVACY NOTICE Holder: Ink & Memory Game Studios · Contact: inkmemorygamestudios@gmail.com Last updated: 2026-07-27 WHAT THIS GAME COLLECTS Gameplay statistics, one record per fl...
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0.1.2 — GATE α: the deep gets teeth (2026-07-25)
July 25, 2026
by
Ink&MemoryGS
PROJECT GLIMMER — PATCH NOTES Changelog for public/test builds. 0.1.2 — GATE α: the deep gets teeth (2026-07-25) Tuning from the first structured playtest. Floor 1's fight came out where we want...
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0.1.1 — The triangle, and the deep pays (2026-07)
July 25, 2026
by
Ink&MemoryGS
PROJECT GLIMMER — PATCH NOTES Changelog for public/test builds. 0.1.1 — The triangle, and the deep pays (2026-07) Balance The deep pays now. Ore value climbs smoothly +40% per floor (was +50% ever...
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0.1.0 — First itch testing build (2026-07)
July 25, 2026
by
Ink&MemoryGS
PROJECT GLIMMER — PATCH NOTES Changelog for public/test builds. 0.1.0 — First itch testing build (2026-07) The first playable build going out for testing. Core loop is live: descend, mine the ligh...
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